Merlin (
dragonspeak) wrote in
helicon_grove2012-12-30 10:59 pm
Entry tags:
Know Not Distance Verse Information
Timeline
+ Age 11: Hunith nearly killed by a Gryphon that attacks them while they're in a park
+ Age 11: Merlin runs away from home to keep his mother safe
+ Age 11: Merlin and Jo run into each other while they're both being attacked & decide to travel together
+ Age 13: Merlin and Jo are separated during an attack & Merlin finds the Wolf House
+ Age 13: Merlin completes his training with Lupa and is sent to Camp Jupiter
+ Age 13: Jupiter claims him after a few weeks and gives him a weapon as a gift
+ Age 14: Elevated from Probatio to Legionnaire & receives his SPQR tattoo
+ Age 16: The Prophecy of Seven is fulfilled & Gaea put back to sleep
+ Age 18: Selected as one of the Camp Jupiter representatives for the joint quest
+ Age 18: Meets Jo again during the quest (she's one of the Camp Half Blood representatives)
+ Age 19: Volunteers for the new exchange program, sent to Camp Half Blood
Military Info
Appearance: With hair cut short according to military standards
Position: Member of the Fifth Cohort of the Twelfth Legion
Tattoo: The letters SPQR, six vertical bars, & an eagle
Weapon: Albinus; An imperial gold gladius that takes the shape of a ring he wears on his left thumb when not in use
Inventory
☑ Albinus, the imperial gold gladius
☑ standard Roman legion shield
☑ purple Camp Jupiter shirt
☑ photo of him, his mother, & his uncle Gaius
☑ adjustable braided leather bracelet (gift from his mother for his birthday)
Abilities
Aerokinesis:
+ Can control and generate air currents
+ Can ride air currents (flight)
+ Can generate storms
Electrokinesis:
+ Has immunity to electricity
+ Can generate static electricity and send it through people
+ Can summon lightning
Thermokinesis:
+ Can manipulate the temperature
Mist:
+ Some degree of control over the Mist
Combat Skills:
+ Extremely good reflexes and quick to adapt
+ Decent swordsman, but considered poor/mediocre compared to other demigods (Jo can trounce him soundly if they spar without using their other abilities)
+ Creative at using his demigod abilities with his training (i.e. channeling electricity through his imperial gold sword) to make up for his lack of strength
Quest Info
+ Raid a Telekhine nest for weapons of Imperial Gold and Celestial Bronze
+ Age 11: Hunith nearly killed by a Gryphon that attacks them while they're in a park
+ Age 11: Merlin runs away from home to keep his mother safe
+ Age 11: Merlin and Jo run into each other while they're both being attacked & decide to travel together
+ Age 13: Merlin and Jo are separated during an attack & Merlin finds the Wolf House
+ Age 13: Merlin completes his training with Lupa and is sent to Camp Jupiter
+ Age 13: Jupiter claims him after a few weeks and gives him a weapon as a gift
+ Age 14: Elevated from Probatio to Legionnaire & receives his SPQR tattoo
+ Age 16: The Prophecy of Seven is fulfilled & Gaea put back to sleep
+ Age 18: Selected as one of the Camp Jupiter representatives for the joint quest
+ Age 18: Meets Jo again during the quest (she's one of the Camp Half Blood representatives)
+ Age 19: Volunteers for the new exchange program, sent to Camp Half Blood
Military Info
Appearance: With hair cut short according to military standards
Position: Member of the Fifth Cohort of the Twelfth Legion
Tattoo: The letters SPQR, six vertical bars, & an eagle
Weapon: Albinus; An imperial gold gladius that takes the shape of a ring he wears on his left thumb when not in use
Inventory
☑ Albinus, the imperial gold gladius
☑ standard Roman legion shield
☑ purple Camp Jupiter shirt
☑ photo of him, his mother, & his uncle Gaius
☑ adjustable braided leather bracelet (gift from his mother for his birthday)
Abilities
Aerokinesis:
+ Can control and generate air currents
+ Can ride air currents (flight)
+ Can generate storms
Electrokinesis:
+ Has immunity to electricity
+ Can generate static electricity and send it through people
+ Can summon lightning
Thermokinesis:
+ Can manipulate the temperature
Mist:
+ Some degree of control over the Mist
Combat Skills:
+ Extremely good reflexes and quick to adapt
+ Decent swordsman, but considered poor/mediocre compared to other demigods (Jo can trounce him soundly if they spar without using their other abilities)
+ Creative at using his demigod abilities with his training (i.e. channeling electricity through his imperial gold sword) to make up for his lack of strength
Quest Info
+ Raid a Telekhine nest for weapons of Imperial Gold and Celestial Bronze
